#ifndef __CS_ANIMATIONS_H_
#define __CS_ANIMATIONS_H_

#include<conio.h>
#include<string.h>
#include<stdbool.h>
#include"CS_Screen.h"

void stringToTop(unsigned char x, unsigned char startY, const char* string, unsigned long delaySize);

void displaySelector(unsigned char x, unsigned char y, bool erase);
void moveSelectorRight(unsigned char x, unsigned char y);
void moveSelectorLeft(unsigned char x, unsigned char y);
void pointToPlayer(unsigned char x, unsigned char y, unsigned char player, bool display);

void rollDie(unsigned char x, unsigned char y, unsigned char resultIndex, const char* sides);

#endif